The Ashen Peaks
Volcanic mountains with erupting geysers. Destructible lava crusts reveal damaging magma pools beneath.
Twin-Stick Action Roguelite • Bullet Heaven • Co-Op
Control mythical dragons. Terraform destructible battlefields. Survive endless hordes of corrupt beasts. Combine powerful Draconic Ancestry blessings, craft legendary gear in The Hoard, and join up to 4 players in online co-op.
A fast-paced, twin-stick action roguelite designed for both mobile and PC. Belong to the "bullet heaven" genre, challenging players to survive against overwhelming odds as powerful, mythical dragons.
Survive endless waves of corrupt beasts and hellspawn. Use twin-stick shooting mechanics to fight through procedurally generated encounters. Terraform the battlefield to your advantage.
Craft and upgrade persistent gear between runs. Infuse, Improve, Reforge, and Recycle loot dropped from elite enemies and bosses. Build the ultimate dragon loadout.
Unlock lore entries in the Tome of the Ancients, discover new Draconic Ancestry bloodlines, and fill out the bestiary as you master each biome and defeat every boss.
Carve choke points, raise rock walls, flood valleys — the terrain is your weapon.
Ancient dragon gods grant powerful blessings that fundamentally alter your build each run.
The Hoard lets you infuse, improve, reforge, and recycle gear with real risk-reward mechanics.
Cross breath attacks to create devastating Resonance combos. Revive allies at the cost of your own HP.
Four groundbreaking systems that set Dragon Survivors apart from every other survivors-like game.
Unlike static arenas, Dragon Survivors features dynamic, destructible terrain. Because players control massive dragons, their attacks naturally scar the earth.
Inspired by Death Must Die and Hades. When you level up, spirits of ancient dragon gods visit you with three blessing choices.
The central hub for crafting & meta-progression. Manage persistent gear — Claws, Scales, Horns, and Tails — that drops from elite enemies and bosses.
Full online co-op with dynamic scaling — enemy health, spawn rates, and elite encounters adjust based on player count.
Four legendary dragons — each with a distinct role, unique passive trait, and devastating active ability.
Kills during the active ability reduce its overall cooldown timer.
Releases a radial wave of fire that heavily ignites all enemies caught in the blast.
High fire rate weapons with burn-inducing affixes.
All fired projectiles gain an additional bounce count without suffering any damage reduction.
Unleashes a gust that forces all active projectiles on screen to immediately redirect toward the nearest enemy cluster.
Precision weapons with high bounce and chain affixes.
Physical and earth-based attacks have a high chance to briefly stun enemies upon impact.
Slams the ground, raising impassable rock walls that funnel enemies into tight choke points.
Close-range, wide-spread weapons with maximum health scaling.
Enemies killed within the dragon's aura drop significantly more Essence, and overall experience gain is boosted.
Emits a powerful sound wave that stuns all enemies within range and heals nearby co-op allies.
Area-of-effect weapons paired with support-focused Ancestry blessings.
Select your base weapon before each run. Find matching passive items to evolve weapons into devastating final forms.
Dual SMGs
Exceptionally high fire rate at the cost of low individual projectile damage. Spray and pray with burning fury.
Shotgun
Short-range, wide-spread attacks that deliver devastating burst damage. Perfect for aggressive close-quarters play.
Tesla Gun
Chains lightning damage between multiple targets. Requires careful management of its long reload phase.
Revolver
Fires slowly but deals massive precision damage per hit. One shot, one kill — for skilled marksmen.
Three distinct biomes, each with unique hazards, elite threats, and devastating boss encounters.
Volcanic mountains with erupting geysers. Destructible lava crusts reveal damaging magma pools beneath.
Collapsed human castles. Destroy pillars to collapse roofs onto enemy swarms. Use the ruins to your advantage.
Toxic bogs filled with exploding spore pods. Freeze the water to create safe traversal paths through the muck.
A hybrid monetization strategy designed for maximum reach and sustainable revenue across PC and mobile platforms.
The roguelite / bullet-heaven genre is one of the fastest-growing segments in gaming, driven by viral hits and high player retention.
Global Action RPG & Roguelite Market (PC + Mobile, 2025)
Survivors-like / Bullet Heaven sub-genre across all platforms
Achievable within 3 years based on co-op differentiation and cross-platform reach
| Title | Revenue (Est.) | Units Sold | Platform | Co-Op |
|---|---|---|---|---|
| Vampire Survivors | $100M+ | 10M+ | PC / Mobile | Local only |
| Brotato | $30M+ | 3M+ | PC / Mobile | No |
| Deep Rock Galactic: Survivor | $15M+ | 1.5M+ | PC | No |
| Halls of Torment | $10M+ | 1M+ | PC | No |
| Dragon Survivors | Target: $42M | 2.5M+ (Y3) | PC + Mobile | Online 4P ✅ |
Dual-platform hybrid model maximizing both upfront revenue (PC) and recurring revenue (Mobile).
| Base Game Price | $14.99 – $19.99 |
| DLC Expansions | ~$5.99 each |
| Expected DLCs (Year 1-2) | 3 expansions |
| Avg. Revenue / User | $27.96 |
| Steam Revenue Share | 70/30 |
| Dragon Pass (Monthly) | $4.99/mo |
| Essence Packs | $0.99 – $19.99 |
| Cosmetic Skins | $2.99 – $4.99 |
| Ad-Free Unlock | $4.99 (one-time) |
| Rewarded Ad eCPM | $12 – $18 |
| Avg. ARPU (Monthly) | $2.40 |
| Avg. LTV (12-mo) | $18.50 |
Conservative baseline with upside scenarios based on viral growth and co-op network effects.
| Metric | Year 1 | Year 2 | Year 3 |
|---|---|---|---|
| Total Revenue | $2.0M | $14.8M | $20.0M |
| PC Units Sold (Cumulative) | 80K | 420K | 850K |
| Mobile MAU | 150K | 1.2M | 2.5M |
| Mobile Paying Users (%) | 3.5% | 5.2% | 6.0% |
| Dragon Pass Subscribers | 8K | 85K | 180K |
| ARPDAU (Mobile) | $0.05 | $0.08 | $0.11 |
| CPI (Cost Per Install) | $1.80 | $1.40 | $1.10 |
| LTV / CPI Ratio | 6.2x | 9.8x | 16.8x |
| Gross Margin | 62% | 71% | 76% |
| Cumulative Revenue | $2.0M | $16.8M | $36.8M |
Strong LTV-to-CPI ratios driven by high retention, ethical monetization, and co-op-driven virality.
Seeking $2.5M seed round to fund 15 months of development through launch and initial UA campaigns.
Why Dragon Survivors is positioned to capture significant market share.
No major competitor offers 2-4 player online co-op with Resonance combo mechanics. This fills a massive market gap.
Simultaneous PC + iOS + Android launch maximizes reach. Mobile F2P drives volume; PC premium drives ARPU.
Terraform mechanic adds strategic depth no competitor offers, creating viral "moment" content for streamers.
The Hoard + Draconic Ancestry provides RPG depth that drives long-term retention (target D30: 38%).
We're raising a $2.5M seed round to bring Dragon Survivors to market. Contact us for the full pitch deck and financial model.
12-15 month development timeline with a core team of 8-12 members.
Finalize the GDD, establish core twin-stick movement, prototype the destructible terrain engine, and test basic 2-player networking.
Fully implement the first biome (The Ashen Peaks), the Draconic Ancestry blessing system, and a functional version of The Hoard.
Integrate remaining dragons, build out biomes 2 and 3, finalize the in-run shop economy, and implement the Tome of the Ancients bestiary.
Finalize 4-player online co-op infrastructure, conduct rigorous playtesting for balance, tune visual effects, and integrate final audio.
Focus on mobile hardware optimization, finalize the Steam store page, execute marketing campaigns, and prepare for release.